As we move into a convergence culture, a culture where a single story can play out over a variety of media, comics have emerged as an underutilized (at best) or undervalued (at worst) vehicle of expression for filmmakers, game designers, and other storytellers. COMICS FOR FILM, GAMES AND ANIMATION: USING COMICS TO CONSTRUCT YOUR TRANSMEDIA STORYWORLD explores the past, present, and future of the comics medium to give those storytellers an understanding of comics’ unlimited storytelling potential and the practical tools to integrate comics into their own transmedia story experiences.
Comics are a key element in today’s convergence culture. From their use in video games, like BATMAN: ARKHAM CITY and the HALO series to their use in films like STAR TREK and THE INCREDIBLES, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.
COMICS teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. It discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. The companion website, COMICSTORYWORLD, contains a blog, updated analyses, extended interviews, digital supplements, and more.
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