I just published the first new post at my new ComicStoryworld site, the companion site to my upcoming book Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld!
In The Iconic Crisis of DC Comics, I look at the current regime at DC Comics and their nostalgic, regressive publishing practices that are dooming the industry. Chipper stuff, huh?
Anyhow, here’s an excerpt.
A regressive and nostalgic clinging to a mythology decades past is not a sustainable model for an industry, let alone a medium. It enrages fans by taking away things they love and sets storytelling innovation and character development back thirty years. Where comics were once 70 years ahead of their time (Pre-WWII), they are now 30 years behind the times. At their worst, comics are pamphlet-sized manifestations of midlife crises. At their best, comics are tools for brilliant storytelling experimentation in longevity. The characters and stories have at their core something not even the greatest of films can have — they are allowed to evolve and grow over decades, reshaping themselves for a new generation, pushing the icons into new territories and into new hands.
Instead, DC is willing to stifle that unique trait — available in no other medium — for the sake of their own nostalgic and regressive editorial vision. They are a selfish company, a company constantly seeking the mythic unicorn of “new readers,” which don’t exist. They count on the bankability of their product, they bank on the habitual buying habits of their devoted, thinking the devoted will buy anything and everything (thereby insulting the intelligence of their fans — the cardinal sin of entertainment), thus perpetuating and sustaining their steadfast clinging to an idealized past, the comics and stories that first transformed them into fans and eventually, gave them a job.
Read the entire article, The Iconic Crisis of DC Comics at ComicStoryworld!